When I was in grade school, I drew this picture to give to my mom for Mother’s Day: She hung it up in her classroom, and she said the kids in her classes always liked it and asked her about … Continue reading
Art projects
Zombie Command Center (image)
In this project my aim was to model a building quickly and with a low polygon count (important for resources in game development).
Walk Cycle (animation)
I’ve done walking animations before, but I spent more time on this one and focused more on the subtle parts. I also learned how to get that really soft, clean kind of shading on the material.
Wood Figure Travels (image series)
Here I got some more practice on doing realistic but expressive poses, and had some fun putting together immersive backgrounds.
Velocity (sculpture)
I took a sculpture class at Wheaton because I wanted to pick up some useful perspectives for the projects that I do on the computer. In this project we learned how to model a human head in clay and were … Continue reading
Pixelated Inverse Triple Toroid (sculpture)
My artistic side had no idea what to call it, so I went with a more technical label. Simple in concept (based on a random notebook doodle), complex in implementation. This project was a very rewarding one.
Stagnation (sculpture)
Castle (animation)
I just finished a short movie with the cartoon castle and figures I made. I’ve found that creating realistic movements in animation is more challenging than it appears, but I learned a lot here. Music: Legend of Zelda Main Theme
My Story on MSG Varsity
The network MSG Varsity did a story on me on the show The High School Journal. A crew came to my house and interviewed me and then filmed a band practice at my church. I was also able to show some … Continue reading
Blender Mural (image)
I took some of my favorite Blender projects to date and arranged them together as a composite mural. It doesn’t make a lot of sense, but it makes for an entertaining background. full size image
Apple model (image)
Gallery
This gallery contains 3 photos.
I made the model, then downloaded an apple texture and applied it with UV mapping.
Cloth (animation)
I’ve been experimenting with Blender’s cloth physics simulator and using my human head model.
Shadow (image)
A fun experiment with shadows in Blender. Click below for the gallery.
Toon Castle (image)
I wanted to use the cell-shaded manikin in an animated cartoon, so I created this setting: a toon-looking castle to be viewed as 2-dimensional. Almost everything is cell-shaded to some degree, even the bricks. It took a lot of time, but I’m … Continue reading
Earth Face Hybrid (image)
I don’t remember how I got the idea to combine these two projects, but I’m very happy with the result. Basically, I re-made the earth model, but used head models instead of spheres: Song: A New Beginning -Good Charlotte pics: